cpThis variation of the classic Whac-A-Mole was built in 24 hours. I was in charge of all the creative, music, and UI. I focused on the simple functions of the classic game and also dialed up the colourful/vibrant style iOS users are used to.


The score would reward the winner any time a mole is hit with 10 points. If the user missed a mole, or didn’t connect properly, they are docked -5 points. This urges the user to be as precise as possible.

Throughout the :60 seconds the music and moles would get faster. The game over screen showed how many moles you hit and your final score with the option to share.

Project: Wakkamole for iOS
Role: Creative Lead

All content © Copyright 2017 by Sebastian Barrotta.